Simple (not player controllable) vehicles now have more detailed armor. Artillery markers on the map were updated Ħ. AI pilots correctly attack landed or taking off enemy planes ĥ. KV-1s and Pz-VI-H1 tanks (Tank Crew project) now have visible crews Ĥ. Sopwith Dolphin is available to Flying Circus: Volume I customers ģ. Fokker D.VII is available to Flying Circus: Volume I customers Ģ. Of course, we also prepared a list of many other improvements for you:ġ. Since we'll be releasing four new tanks and Prokhorovka map really soon, this project is also maturing at a good pace. Second, our Tank Crew project finally includes visible crew for two already released tanks. They are 5th and 6th aircraft released for it, so along with the map of Arras being actively developed, we can say that Flying Circus project is progressing nicely and more than half of it is already completed. First, we just released two new WWI fighters for all Flying Circus: Volume I customers - Fokker D.VII and Sopwith Dolphin. "Havoc over the Kuban" campaign has been updated. "Fortress on the Volga" campaign is now available in German thanks to II/JG11ATLAN, ram0506 and =27=Davesteu.ģ7. "Blazing Steppe" and "Sea Dragons" campaigns are now available in French thanks to Dominique Girouard ģ6. Previously AI-only unit 293rd IAP is now joinable by the player in Stalingrad and Kuban TOWs ģ5. Aircraft cruise speeds were corrected in the Career mode so wingmen won't lag behind the flight leaders ģ4. Some bridges with uneven driveways were fixed ģ3. Certain buildings shouldn't levitate above the terrain anymore ģ2. Target symbols made clearer on the navigation mapģ1.
Multiplayer gunner positions dialog window has been corrected for Ju 88 A-4 ģ0. Switching the HUD on and off or changing the mini-map scale no longer causes a delay Ģ9. In-game GUI has been optimized, yielding up to 20% performance in some cases Ģ8. Lists rendering has been optimized, improving the overall GUI performance, settings and Career mode responsiveness, etc Ģ7. Automatic GUI scale option added (useful for 4K screens and VR) Ģ6. Bombsights in an automatic mode made less jumpy Ģ5. Detached P-47D-28 flaps appear correctly now Ģ3. P-47D-28 stall behavior has been corrected Ģ2. AI correctly turns on the engine in a ground start situation without taxiing Ģ1. One more case of AI following its target into the ground has been found and fixed Ģ0. The game (and the server) won't freeze for several moments when a very large bomb explodes in a very dense built-up area ġ9. We hope this will help to fix several problems caused by data loss, such as 'greyed out start button', 'damage application delay', 'AA fire delay', 'invisible planes', 'invulnerable planes', etc. Data delivery under heavy loaded servers has been reworked.
A large mission running on a server won't prevent some players from joining ġ7. Rear right wheel damage has been corrected for all wheeled vehicles ġ6. Soldiers walking on airfields can be killed now ġ5. Pz-VI-H1: weak spots in the gun mantlet have been corrected ġ4. Ballistics and armor penetration of BR-350B and BR-350BSP rounds (F-34, ZiS-5 and ZiS-3 guns) has been corrected according to the report TsNII-48 2VV-2 ġ3. Previously developed tech (instability of the airflow around the damaged parts of the aircraft skinning) has been applied to all aircraft ġ2. Ramming with the propeller has been reworked ġ1. The sturdiness of the tail part of the fuselage has been corrected for all planes ġ0. AP rounds can travel further after penetrating a target through Ĩ. AP rounds penetration of a multi-element armor has been fixed (reduced) ħ. HE rounds no longer damage armored objects without penetrating the armor in certain cases Ħ. Buildings can be destroyed by an aircraft impact ĥ. U-2VS Collector Plane can be equipped with ROS-82 and RBS-82 unguided rockets Ĥ. U-2VS Collector Plane is now available in Stalingrad and Kuban careers (night bombing missions) ģ. New exterior 4K textures for P-47D-28 (main, bump, specular, official paint schemes) by Martin =ICDP= Catney Ģ. Last, but not the least, is the optimized GUI which should yield more performance in flight. Important multiplayer and AI fixes are also in.
Il 2 sturmovik 1946 auto trim update#
There are also DM improvements and we hope this update should finish the current cycle of DM improvements for now. P-47D-28 now sports 4K textures made by Martin =ICDP= Catney. U-2VS Collector Plane is now available in Career mode and can be equipped with rockets. The new content will be made available in a few weeks, but we have decided to release the update 3.010 now to publish many improvements and fixes which are already ready.